package renderSuite; import java.lang.Math; import renderSuite.Vec3; public class Util { // measure distance between two points public static double d(Vec3 p1, Vec3 p2) { return Math.sqrt((p1.x - p2.x) * (p1.x - p2.x) + (p1.y - p2.y) * (p1.y - p2.y) + (p1.z - p2.z) * (p1.z - p2.z)); } public static double dot(Vec3 v1, Vec3 v2) { return Math.sqrt(v1.x*v2.x + v1.y*v2.y + v1.z*v2.z); } }