package renderSuite; import java.lang.Math; public class Vec3 { public double x, y, z; public Vec3(double x, double y, double z) { this.x = x; this.y = y; this.z = z; } public void main(double x, double y, double z) { this.x = x; this.y = y; this.z = z; } public double len() { return Math.sqrt(this.x*this.x + this.y*this.y + this.z*this.z); } public void normalize() { double l = len(); this.x /= l; this.y /= l; this.z /= l; } public Vec3 get_norm() { double l = len(); return new Vec3(this.x / l, this.y / l, this.z / l); } public Vec3 copy() { return new Vec3(this.x, this.y, this.z); } }