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lab4dev
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7e35aaa96a
| Author | SHA1 | Date | |
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| 7e35aaa96a |
5
labs/3/Main.java
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5
labs/3/Main.java
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public class Main {
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public static void main(String[] args) {
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}
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}
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3
labs/3/build.sh
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3
labs/3/build.sh
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#!/bin/bash
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javac -d "renderSuite-classes" renderSuite/*
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66
labs/3/renderSuite/Camera.java
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labs/3/renderSuite/Camera.java
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package renderSuite;
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import renderSuite.Vec3;
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import renderSuite.Ray;
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import java.awt.image.BufferedImage;
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import javax.imageio.ImageIO;
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import java.io.File;
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public class Camera {
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private Vec3 p, f;
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private double fov;
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private int sizeX, sizeY;
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public Camera(Vec3 position, Vec3 facing, double fov, int sizeX, int sizeY) {
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this.p = position;
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this.f = facing;
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this.fov = fov;
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this.sizeX = sizeX;
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this.sizeY = sizeY;
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}
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public void main() {
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}
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public void renderImageTo(String filename, Surface[] surfs) {
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BufferedImage bi = new BufferedImage(this.sizeX, this.sizeY, BufferedImage.TYPE_INT_RGB);
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for (int x = 0; x < this.sizeX; x++) {
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for (int y = 0; y < this.sizeY; y++) {
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Vec3 result = probe(x, y);
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int color = ( (int)result.x ) << 16 | ( (int)result.y ) << 8 | ( (int)result.z );
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bi.setRGB(x, y, color);
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}
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}
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File f = new File(filename + ".png");
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ImageIO.write(bi, "PNG", f);
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}
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public Vec3 probe(int x, int y) {
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Vec3 result = new Vec3(0, 0, 0);
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// creating ray to use as a probing object
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Ray ray = new Ray(this.p.copy(), this.f.copy().get_norm());
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// adjust ray facing
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double offsetX = ((x/this.sizeX) - 0.5) * 2;
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ray.rotate('y', offsetX * this.fov);
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double offsetY = ((y/this.sizeY) - 0.5) * 2;
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ray.rotate('x', offsetY * this.fov);
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// check collisions with every object on scene
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for (int i = 0; i < surfs.length; i++) {
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if (surfs[i].intersect(ray)) {
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return surfs[i].color;
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}
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}
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// if no collision detected, return black pixel
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return new Vec3(0, 0, 0);
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}
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}
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40
labs/3/renderSuite/Ray.java
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labs/3/renderSuite/Ray.java
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package renderSuite;
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import java.lang.Math;
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import renderSuite.Vec3;
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public class Ray {
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// position, facing
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Vec3 p, f;
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public Ray(Vec3 position, Vec3 facing) {
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this.p = position;
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this.f = facing;
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}
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public void main() {}
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public void rotate(char axis, double angle) {
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if (axis == 'x') {
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this.f = new Vec3(this.f.x,
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this.f.y*Math.cos(angle) - this.f.z*Math.sin(angle),
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this.f.y*Math.sin(angle) + this.f.z*Math.cos(angle));
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} else if (axis == 'y') {
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this.f = new Vec3(this.f.x*Math.cos(angle) + this.f.z*Math.sin(angle),
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this.f.y,
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this.f.z*Math.cos(angle) - this.f.x*Math.sin(angle));
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}
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}
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public void move(Vec3 mv) {
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this.p.x += mv.x;
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this.p.y += mv.y;
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this.p.z += mv.z;
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}
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public void step(double l) {
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this.p.x += this.f.x * l;
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this.p.y += this.f.y * l;
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this.p.z += this.f.z * l;
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}
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}
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44
labs/3/renderSuite/Sphere.java
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labs/3/renderSuite/Sphere.java
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package renderSuite;
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import renderSuite.Vec3;
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import renderSuite.Util;
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import renderSuite.Ray;
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public class Sphere {
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Vec3 p, c;
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double r;
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public Sphere(Vec3 position, Vec3 color, double radius) {
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this.p = position;
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this.c = color;
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this.r = radius;
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}
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public void main() {
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}
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public boolean intersect(Ray r) {
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// OLD
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//double dist = Util.d(ray_position, position);
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//return (Util.d(ray_position, position) <= radius);
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// using RTX
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Vec3 l = new Vec3(this.p.x - r.p.x,
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this.p.y - r.p.y,
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this.p.z - r.p.z);
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Vec3 nl = l.get_norm();
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double cosine = Util.dot(r.f, nl);
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// >90 degrees = no intersection
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if (cosine < 0) {
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return false;
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}
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double tc = l.len() * cosine;
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double d = Math.sqrt( l.len()*l.len() - tc*tc );
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return (d < this.r);
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}
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}
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17
labs/3/renderSuite/Util.java
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17
labs/3/renderSuite/Util.java
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package renderSuite;
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import java.lang.Math;
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import renderSuite.Vec3;
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public class Util {
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// measure distance between two points
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public static double d(Vec3 p1, Vec3 p2) {
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return Math.sqrt((p1.x - p2.x) * (p1.x - p2.x)
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+ (p1.y - p2.y) * (p1.y - p2.y)
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+ (p1.z - p2.z) * (p1.z - p2.z));
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}
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public static double dot(Vec3 v1, Vec3 v2) {
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return Math.sqrt(v1.x*v2.x + v1.y*v2.y + v1.z*v2.z);
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}
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}
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40
labs/3/renderSuite/Vec3.java
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40
labs/3/renderSuite/Vec3.java
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package renderSuite;
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import java.lang.Math;
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public class Vec3 {
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public double x, y, z;
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public Vec3(double x, double y, double z) {
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this.x = x;
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this.y = y;
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this.z = z;
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}
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public void main(double x, double y, double z) {
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this.x = x;
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this.y = y;
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this.z = z;
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}
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public double len() {
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return Math.sqrt(this.x*this.x + this.y*this.y + this.z*this.z);
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}
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public void normalize() {
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double l = len();
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this.x /= l;
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this.y /= l;
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this.z /= l;
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}
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public Vec3 get_norm() {
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double l = len();
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return new Vec3(this.x / l, this.y / l, this.z / l);
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}
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public Vec3 copy() {
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return new Vec3(this.x, this.y, this.z);
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}
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}
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@@ -1,100 +0,0 @@
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/*
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* %W% %E% Dymik739
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* Email: dymik739@109.86.70.81
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*
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* Copyright (C) 2023 FIOT Dev Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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import java.util.Arrays;
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/**
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* Group class defines a representation of a university group with students
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* that can be used as a convenient structure to look at students' statistics.
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*
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* @version 0.1 20 May 2023
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* @author Dymik739
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*/
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public class Group {
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/**
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* Main method which should be executed at the start of this application.
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*
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* @since 0.1
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*/
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public static void main() {
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Student[] studentList = {
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// name, results, motivation%, ability%, course№
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new Student("Davie", 16.3, 93.5, 98.9, 5),
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new Student("Terry", 99.4, 49.3, 73.2, 7),
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new Student("Mark", 67.9, 15.5, 7.8, 4),
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new Student("Rand", 85.5, 82.6, 99.9, 12),
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new Student("Steve", 1.2, 99.8, 99.2, 1)
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};
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System.out.println("Original students array:");
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printStudents(studentList);
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Arrays.sort(studentList, (o1, o2) -> o1.getName().compareTo(o2.getName()));
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System.out.println("\nArray, sorted by students' name:");
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printStudents(studentList);
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Arrays.sort(studentList, (o1, o2) ->
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compareDouble(o2.getResults(), o1.getResults()));
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System.out.println("\nArray, sorted by the reverse of students' " +
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"score results:");
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printStudents(studentList);
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System.out.println("\nAs we can clearly see, " +
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studentList[studentList.length-1].getName() + " with " +
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studentList[studentList.length-1].getMotivationPercent() +
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"% of motivation and " +
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studentList[studentList.length-1].getLearningAbilitiesPercent() +
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"% ability to learn will be the one who is kicked " +
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"from this university, because such is our life.");
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}
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/**
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* Outputs to stdout a given array of students in a fancy way.
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*
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* @param array array to print out
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*/
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private static void printStudents(Student[] array) {
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for (Student s : array) {
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System.out.println(s);
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}
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}
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/**
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* Compares numbers of type Double
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*
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* @param i1 first number
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* @param i2 second number to compare
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* @return if the first argument is greater, 1 is returned
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* if the second argument is greater, -1 is returned
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* if the arguments are equal, 0 is returned
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*/
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private static int compareDouble(double i1, double i2) {
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if (i1 > i2) {
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return 1;
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} else if (i1 < i2) {
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return -1;
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} else {
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return 0;
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}
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}
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}
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@@ -1,131 +0,0 @@
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/*
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* %W% %E% Dymik739
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* Email: dymik739@109.86.70.81
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*
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* Copyright (C) 2023 FIOT Dev Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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/**
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* represents a student with generic terms and phrases to let programmers
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* write more readable code.
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*
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* @author Dymik739
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* @version 0.1
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* @since 0.1
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*/
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public class Student {
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/**
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* name of the student
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*/
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private String name;
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/**
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* overall ranking the student gets after finishing all courses
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*/
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private double results;
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/**
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* a reasonable variable showing student motivation. The higher this
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* number is, the better this student studies.
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*/
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private double motivationPercent;
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/**
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* general ability to learn which directly affects learning speed.
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*/
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private double learningAbilities;
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/**
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* shows the amount of subjects this student is studying.
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*/
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private int chosenCoursesAmount;
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/**
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* This constructor lets you create the Student class right away
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*
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* @param name the name of this student
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* @param results starting point for the overall ranking score of this
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* student
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* @param motivationPercent this student motivation level. Higher values
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* allow for more jobs taken consecutively.
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* @param learningAbilities directly affect learning speed of this student
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* @param chosenCoursesAmount amount of courses chosen by this student.
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* Roughly shows the load being put on them
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* @since 0.1
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*/
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public Student(String name, double results, double motivationPercent,
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double learningAbilities, int chosenCoursesAmount) {
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this.name = name;
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this.results = results;
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this.motivationPercent = motivationPercent;
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this.learningAbilities = learningAbilities;
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this.chosenCoursesAmount = chosenCoursesAmount;
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}
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/**
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* This method allows you to print out the student object in a nice way.
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*
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* @since 0.1
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*/
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@Override
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public String toString() {
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return "Student(name = '" + this.name + "', results = " + this.results +
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", motivationPercent = " + this.motivationPercent +
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", learningAbilities = " + this.learningAbilities +
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", chosenCoursesAmount = " + this.chosenCoursesAmount + ")";
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}
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/**
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* Getter for the private name field of this class
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*
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* @return String containing this student's name
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* @since 0.1
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*/
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public String getName() {
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return this.name;
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}
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/**
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* Getter for the private results field of this class
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*
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* @return double representing final score of the student
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* @since 0.1
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*/
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public double getResults() {
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return this.results;
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}
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/**
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* Getter for the private motivationPercent field of this class.
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*
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* @return double representing strenght of this student's motivation to
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* learn
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* @since 0.1
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*/
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public double getMotivationPercent() {
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return this.motivationPercent;
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}
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/**
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* Getter for the private motivationPercent field of this class.
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*
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* @return double representing how quickly this student can learn
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* @since 0.1
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*/
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public double getLearningAbilitiesPercent() {
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return this.learningAbilities;
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}
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}
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Reference in New Issue
Block a user