Compare commits
2 Commits
23d8a1b1ce
...
7e35aaa96a
Author | SHA1 | Date |
---|---|---|
dymik739 | 7e35aaa96a | |
dymik739 | ec1d3841a6 |
|
@ -0,0 +1 @@
|
|||
*.class
|
|
@ -0,0 +1,5 @@
|
|||
public class Main {
|
||||
public static void main(String[] args) {
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
#!/bin/bash
|
||||
|
||||
javac -d "renderSuite-classes" renderSuite/*
|
|
@ -0,0 +1,66 @@
|
|||
package renderSuite;
|
||||
|
||||
import renderSuite.Vec3;
|
||||
import renderSuite.Ray;
|
||||
|
||||
import java.awt.image.BufferedImage;
|
||||
import javax.imageio.ImageIO;
|
||||
|
||||
import java.io.File;
|
||||
|
||||
public class Camera {
|
||||
private Vec3 p, f;
|
||||
private double fov;
|
||||
private int sizeX, sizeY;
|
||||
|
||||
public Camera(Vec3 position, Vec3 facing, double fov, int sizeX, int sizeY) {
|
||||
this.p = position;
|
||||
this.f = facing;
|
||||
this.fov = fov;
|
||||
this.sizeX = sizeX;
|
||||
this.sizeY = sizeY;
|
||||
}
|
||||
|
||||
public void main() {
|
||||
|
||||
}
|
||||
|
||||
public void renderImageTo(String filename, Surface[] surfs) {
|
||||
BufferedImage bi = new BufferedImage(this.sizeX, this.sizeY, BufferedImage.TYPE_INT_RGB);
|
||||
|
||||
for (int x = 0; x < this.sizeX; x++) {
|
||||
for (int y = 0; y < this.sizeY; y++) {
|
||||
Vec3 result = probe(x, y);
|
||||
int color = ( (int)result.x ) << 16 | ( (int)result.y ) << 8 | ( (int)result.z );
|
||||
bi.setRGB(x, y, color);
|
||||
}
|
||||
}
|
||||
|
||||
File f = new File(filename + ".png");
|
||||
ImageIO.write(bi, "PNG", f);
|
||||
}
|
||||
|
||||
public Vec3 probe(int x, int y) {
|
||||
Vec3 result = new Vec3(0, 0, 0);
|
||||
|
||||
// creating ray to use as a probing object
|
||||
Ray ray = new Ray(this.p.copy(), this.f.copy().get_norm());
|
||||
|
||||
// adjust ray facing
|
||||
double offsetX = ((x/this.sizeX) - 0.5) * 2;
|
||||
ray.rotate('y', offsetX * this.fov);
|
||||
|
||||
double offsetY = ((y/this.sizeY) - 0.5) * 2;
|
||||
ray.rotate('x', offsetY * this.fov);
|
||||
|
||||
// check collisions with every object on scene
|
||||
for (int i = 0; i < surfs.length; i++) {
|
||||
if (surfs[i].intersect(ray)) {
|
||||
return surfs[i].color;
|
||||
}
|
||||
}
|
||||
|
||||
// if no collision detected, return black pixel
|
||||
return new Vec3(0, 0, 0);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,40 @@
|
|||
package renderSuite;
|
||||
|
||||
import java.lang.Math;
|
||||
import renderSuite.Vec3;
|
||||
|
||||
public class Ray {
|
||||
// position, facing
|
||||
Vec3 p, f;
|
||||
|
||||
public Ray(Vec3 position, Vec3 facing) {
|
||||
this.p = position;
|
||||
this.f = facing;
|
||||
}
|
||||
|
||||
public void main() {}
|
||||
|
||||
public void rotate(char axis, double angle) {
|
||||
if (axis == 'x') {
|
||||
this.f = new Vec3(this.f.x,
|
||||
this.f.y*Math.cos(angle) - this.f.z*Math.sin(angle),
|
||||
this.f.y*Math.sin(angle) + this.f.z*Math.cos(angle));
|
||||
} else if (axis == 'y') {
|
||||
this.f = new Vec3(this.f.x*Math.cos(angle) + this.f.z*Math.sin(angle),
|
||||
this.f.y,
|
||||
this.f.z*Math.cos(angle) - this.f.x*Math.sin(angle));
|
||||
}
|
||||
}
|
||||
|
||||
public void move(Vec3 mv) {
|
||||
this.p.x += mv.x;
|
||||
this.p.y += mv.y;
|
||||
this.p.z += mv.z;
|
||||
}
|
||||
|
||||
public void step(double l) {
|
||||
this.p.x += this.f.x * l;
|
||||
this.p.y += this.f.y * l;
|
||||
this.p.z += this.f.z * l;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,44 @@
|
|||
package renderSuite;
|
||||
|
||||
import renderSuite.Vec3;
|
||||
import renderSuite.Util;
|
||||
import renderSuite.Ray;
|
||||
|
||||
public class Sphere {
|
||||
Vec3 p, c;
|
||||
double r;
|
||||
|
||||
public Sphere(Vec3 position, Vec3 color, double radius) {
|
||||
this.p = position;
|
||||
this.c = color;
|
||||
this.r = radius;
|
||||
}
|
||||
|
||||
public void main() {
|
||||
|
||||
}
|
||||
|
||||
public boolean intersect(Ray r) {
|
||||
// OLD
|
||||
//double dist = Util.d(ray_position, position);
|
||||
//return (Util.d(ray_position, position) <= radius);
|
||||
|
||||
// using RTX
|
||||
Vec3 l = new Vec3(this.p.x - r.p.x,
|
||||
this.p.y - r.p.y,
|
||||
this.p.z - r.p.z);
|
||||
|
||||
Vec3 nl = l.get_norm();
|
||||
double cosine = Util.dot(r.f, nl);
|
||||
|
||||
// >90 degrees = no intersection
|
||||
if (cosine < 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
double tc = l.len() * cosine;
|
||||
double d = Math.sqrt( l.len()*l.len() - tc*tc );
|
||||
|
||||
return (d < this.r);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,17 @@
|
|||
package renderSuite;
|
||||
|
||||
import java.lang.Math;
|
||||
import renderSuite.Vec3;
|
||||
|
||||
public class Util {
|
||||
// measure distance between two points
|
||||
public static double d(Vec3 p1, Vec3 p2) {
|
||||
return Math.sqrt((p1.x - p2.x) * (p1.x - p2.x)
|
||||
+ (p1.y - p2.y) * (p1.y - p2.y)
|
||||
+ (p1.z - p2.z) * (p1.z - p2.z));
|
||||
}
|
||||
|
||||
public static double dot(Vec3 v1, Vec3 v2) {
|
||||
return Math.sqrt(v1.x*v2.x + v1.y*v2.y + v1.z*v2.z);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,40 @@
|
|||
package renderSuite;
|
||||
|
||||
import java.lang.Math;
|
||||
|
||||
public class Vec3 {
|
||||
public double x, y, z;
|
||||
|
||||
public Vec3(double x, double y, double z) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.z = z;
|
||||
}
|
||||
|
||||
public void main(double x, double y, double z) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.z = z;
|
||||
}
|
||||
|
||||
public double len() {
|
||||
return Math.sqrt(this.x*this.x + this.y*this.y + this.z*this.z);
|
||||
}
|
||||
|
||||
public void normalize() {
|
||||
double l = len();
|
||||
|
||||
this.x /= l;
|
||||
this.y /= l;
|
||||
this.z /= l;
|
||||
}
|
||||
|
||||
public Vec3 get_norm() {
|
||||
double l = len();
|
||||
return new Vec3(this.x / l, this.y / l, this.z / l);
|
||||
}
|
||||
|
||||
public Vec3 copy() {
|
||||
return new Vec3(this.x, this.y, this.z);
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue