continue renderSuite toolkit development
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				@ -4,8 +4,7 @@ import renderSuite.Vec3;
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import renderSuite.Util;
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import renderSuite.Ray;
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public class Sphere {
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    Vec3 p, c;
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public class Sphere extends Surface {
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    double r;
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    public Sphere(Vec3 position, Vec3 color, double radius) {
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										39
									
								
								labs/3/renderSuite/Surface.java
									
									
									
									
									
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										39
									
								
								labs/3/renderSuite/Surface.java
									
									
									
									
									
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							@ -0,0 +1,39 @@
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package renderSuite;
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import renderSuite.Vec3;
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//import renderSuite.Util;
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//import renderSuite.Ray;
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public class Surface {
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    Vec3 p, c;
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    public void main() {
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    }
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    /*
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    public boolean intersect(Ray r) {
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        // OLD
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        //double dist = Util.d(ray_position, position);
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        //return (Util.d(ray_position, position) <= radius);
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        // using RTX
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        Vec3 l = new Vec3(this.p.x - r.p.x,
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                          this.p.y - r.p.y,
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                          this.p.z - r.p.z);
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        Vec3 nl = l.get_norm();
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        double cosine = Util.dot(r.f, nl);
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        // >90 degrees = no intersection
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        if (cosine < 0) {
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            return false;
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        }
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        double tc = l.len() * cosine;
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        double d = Math.sqrt( l.len()*l.len() - tc*tc );
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        return (d < this.r);
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    }
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    */
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}
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