oop-labs-collection/labs/3/renderSuite/Camera.java

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Java
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2023-04-27 14:23:46 +03:00
package renderSuite;
import renderSuite.Vec3;
import renderSuite.Ray;
import java.awt.image.BufferedImage;
import javax.imageio.ImageIO;
import java.io.File;
public class Camera {
private Vec3 p, f;
private double fov;
private int sizeX, sizeY;
public Camera(Vec3 position, Vec3 facing, double fov, int sizeX, int sizeY) {
this.p = position;
this.f = facing;
this.fov = fov;
this.sizeX = sizeX;
this.sizeY = sizeY;
}
public void main() {
}
public void renderImageTo(String filename, Surface[] surfs) {
BufferedImage bi = new BufferedImage(this.sizeX, this.sizeY, BufferedImage.TYPE_INT_RGB);
for (int x = 0; x < this.sizeX; x++) {
for (int y = 0; y < this.sizeY; y++) {
Vec3 result = probe(x, y);
int color = ( (int)result.x ) << 16 | ( (int)result.y ) << 8 | ( (int)result.z );
bi.setRGB(x, y, color);
}
}
File f = new File(filename + ".png");
ImageIO.write(bi, "PNG", f);
}
public Vec3 probe(int x, int y) {
Vec3 result = new Vec3(0, 0, 0);
// creating ray to use as a probing object
Ray ray = new Ray(this.p.copy(), this.f.copy().get_norm());
// adjust ray facing
double offsetX = ((x/this.sizeX) - 0.5) * 2;
ray.rotate('y', offsetX * this.fov);
double offsetY = ((y/this.sizeY) - 0.5) * 2;
ray.rotate('x', offsetY * this.fov);
// check collisions with every object on scene
for (int i = 0; i < surfs.length; i++) {
if (surfs[i].intersect(ray)) {
return surfs[i].color;
}
}
// if no collision detected, return black pixel
return new Vec3(0, 0, 0);
}
}