Files
PCG_6/shaders/skybox.frag
2026-03-28 22:36:32 +01:00

10 lines
163 B
GLSL

#version 460 core
in vec3 v_texcoord;
out vec4 f_color;
uniform samplerCube cubemap_texture;
void main() {
f_color = texture(cubemap_texture, v_texcoord);
}