const std = @import("std"); pub fn build(b: *std.Build) void { const target = b.standardTargetOptions(.{}); const optimize = b.standardOptimizeOption(.{}); const exe = b.addExecutable(.{ .name = "PCG_6", .root_module = b.createModule(.{ .root_source_file = b.path("src/main.zig"), .target = target, .optimize = optimize, .imports = &.{}, }), .use_llvm = true, }); const zgl = b.dependency("zgl", .{ .target = target, .optimize = optimize }); exe.root_module.addImport("zgl", zgl.module("zgl")); const zglfw = b.dependency("zglfw", .{ .target = target, .optimize = optimize }); exe.root_module.addImport("zglfw", zglfw.module("root")); exe.root_module.linkLibrary(zglfw.artifact("glfw")); const zmath = b.dependency("zmath", .{}); exe.root_module.addImport("zmath", zmath.module("root")); const zmesh = b.dependency("zmesh", .{ .target = target, .optimize = optimize, .shape_use_32bit_indices = false }); exe.root_module.addImport("zmesh", zmesh.module("root")); const zstbi = b.dependency("zstbi", .{}); exe.root_module.addImport("zstbi", zstbi.module("root")); const zgui = b.dependency("zgui", .{ .shared = false, .backend = .glfw_opengl3, .with_implot = false, .with_gizmo = false, .with_node_editor = false, .with_te = false, .with_freetype = false, .with_knobs = false, .disable_obsolete = true, }); exe.root_module.addImport("zgui", zgui.module("root")); exe.root_module.linkLibrary(zgui.artifact("imgui")); b.installArtifact(exe); const run_step = b.step("run", "Run the app"); const run_cmd = b.addRunArtifact(exe); run_step.dependOn(&run_cmd.step); run_cmd.step.dependOn(b.getInstallStep()); if (b.args) |args| { run_cmd.addArgs(args); } const exe_tests = b.addTest(.{ .root_module = exe.root_module, }); const run_exe_tests = b.addRunArtifact(exe_tests); const test_step = b.step("test", "Run tests"); test_step.dependOn(&run_exe_tests.step); }