first commit
This commit is contained in:
35
shaders/skybox.vert
Normal file
35
shaders/skybox.vert
Normal file
@@ -0,0 +1,35 @@
|
||||
#version 460 core
|
||||
// layout (location = 0) in vec3 a_position;
|
||||
|
||||
struct PositionData {
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
};
|
||||
|
||||
layout (binding = 0, std430) restrict readonly buffer _positions {
|
||||
PositionData pos_data[];
|
||||
};
|
||||
|
||||
vec4 getPosition(int index) {
|
||||
return vec4(
|
||||
pos_data[index].x,
|
||||
pos_data[index].y,
|
||||
pos_data[index].z,
|
||||
1
|
||||
);
|
||||
}
|
||||
|
||||
layout (binding = 0, std140) uniform SharedMatrices {
|
||||
mat4 projection;
|
||||
mat4 cam_matrix;
|
||||
};
|
||||
|
||||
out vec3 v_texcoord;
|
||||
|
||||
void main() {
|
||||
vec4 a_position = getPosition(gl_VertexID);
|
||||
vec4 WVP_position = projection * mat4(mat3(cam_matrix)) * a_position;
|
||||
gl_Position = WVP_position.xyww;
|
||||
v_texcoord = a_position.xyz;
|
||||
}
|
||||
Reference in New Issue
Block a user