first commit

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2026-03-28 22:36:32 +01:00
commit 4ab7f93ac6
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shaders/skybox.frag Normal file
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#version 460 core
in vec3 v_texcoord;
out vec4 f_color;
uniform samplerCube cubemap_texture;
void main() {
f_color = texture(cubemap_texture, v_texcoord);
}