first commit
This commit is contained in:
19
shaders/light.vert
Normal file
19
shaders/light.vert
Normal file
@@ -0,0 +1,19 @@
|
||||
#version 460 core
|
||||
|
||||
layout (binding = 0, std140) uniform SharedMatrices {
|
||||
mat4 projection;
|
||||
mat4 cam_matrix;
|
||||
};
|
||||
|
||||
layout (binding = 1, std140) uniform Light {
|
||||
uniform vec4 light_color;
|
||||
uniform vec3 light_pos;
|
||||
uniform vec3 camera_pos;
|
||||
};
|
||||
|
||||
uniform vec4 u_position;
|
||||
|
||||
void main() {
|
||||
gl_Position = projection * cam_matrix * u_position;
|
||||
gl_PointSize = 20 / distance(u_position.xyz, camera_pos);
|
||||
}
|
||||
Reference in New Issue
Block a user