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13
shaders/light.frag
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13
shaders/light.frag
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#version 460 core
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layout (binding = 1, std140) uniform Light {
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uniform vec4 light_color;
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uniform vec3 light_pos;
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uniform vec3 camera_pos;
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};
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out vec4 f_color;
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void main() {
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f_color = light_color;
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}
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